;(function($){ //panoramaView jQuery.fn.panoramaViewer=function(prmUser){ /////////////////////////////////////////////////////////////////////////////////////////// // Var /////////////////////////////////////////////////////////////////////////////////////////// //parameter const prmDef={ autoRotate : false, autoRotateSpeed : 0.2, enableRotate : true, camera : { fov : 45, near : 1, far : 2000 } }; const prm=$.extend(prmDef,prmUser); //canvas const myCanvas=$(this); var cv=new Canvas(); function Canvas(){ this._id =myCanvas.attr("id"); this._box =myCanvas.closest("#canvas_box"); this._w =this._box.width(); this._h =this._box.height(); } myCanvas.attr({ 'width' : cv._w, 'height' : cv._h }); //three.js var renderer; var scene; var group; var camera; var controls; /////////////////////////////////////////////////////////////////////////////////////////// // Canvas /////////////////////////////////////////////////////////////////////////////////////////// setCanvas(); function setCanvas(){ renderer=new THREE.WebGLRenderer({ canvas : document.querySelector('#'+cv._id), antialias : true, alpha : true }); renderer.setPixelRatio(window.devicePixelRatio); renderer.setSize(cv._w,cv._h); scene=new THREE.Scene(); group=new THREE.Group(); camera=new THREE.PerspectiveCamera(prm.camera.fov,cv._w/cv._h,prm.camera.near,prm.camera.far); camera.translateZ(0.01); //camera.position.set(0,0,0.01); camera.lookAt(new THREE.Vector3(0,0,0)); controls=new THREE.OrbitControls(camera,renderer.domElement); if(prm.autoRotate){ controls.autoRotate=true; controls.autoRotateSpeed=prm.autoRotateSpeed; }else{ controls.autoRotate=false; } if(prm.enableRotate){ controls.enableRotate=true; controls.rotateSpeed=0.1; }else{ controls.enableRotate=false; } controls.enableDamping =true; controls.dampingFactor =0.1; controls.enableZoom =false; controls.enablePan =false; //Geometry group.add(makeGeometry()); scene.add(group); runAnimate(); function runAnimate(){ controls.update(); renderer.render(scene,camera); requestAnimationFrame(runAnimate); } } /////////////////////////////////////////////////////////////////////////////////////////// // Window Resize /////////////////////////////////////////////////////////////////////////////////////////// var timerResize=false; $(window).on("resize",function(){ if(timerResize!==false){ clearTimeout(timerResize); } timerResize=setTimeout(function(){ resizeCanvas(); },500); }); function resizeCanvas(){ cv._w=cv._box.width(); cv._h=cv._box.height(); myCanvas.attr({ 'width' : cv._w, 'height' : cv._h }); renderer.setPixelRatio(window.devicePixelRatio); renderer.setSize(cv._w,cv._h); camera.aspect=cv._w/cv._h; camera.updateProjectionMatrix(); } }; function makeGeometry(){ var group=new THREE.Group(); const stop=1000; const start=stop*-1; const max=10; const move=stop*2/max; const mtr_x=new THREE.LineBasicMaterial({color : 0xff0000}); const mtr_y=new THREE.LineBasicMaterial({color : 0x00ff00}); const mtr_z=new THREE.LineBasicMaterial({color : 0x0000ff}); for(i=0;i<=max;i++){ now1=start+(move*i); for(j=0;j<=max;j++){ now2=start+(move*j); var wkgmr_x=new THREE.Geometry(); wkgmr_x.vertices.push( new THREE.Vector3(start,now2,now1), new THREE.Vector3(stop,now2,now1) ); var wkline_x=new THREE.Line(wkgmr_x,mtr_x); group.add(wkline_x); var wkgmr_y=new THREE.Geometry(); wkgmr_y.vertices.push( new THREE.Vector3(now2,start,now1), new THREE.Vector3(now2,stop,now1) ); var wkline_y=new THREE.Line(wkgmr_y,mtr_y); group.add(wkline_y); var wkgmr_z=new THREE.Geometry(); wkgmr_z.vertices.push( new THREE.Vector3(now2,now1,start), new THREE.Vector3(now2,now1,stop) ); var wkline_z=new THREE.Line(wkgmr_z,mtr_z); group.add(wkline_z); } } var testGeometry1=new THREE.BoxGeometry(150,150,120); var testMaterial1=new THREE.MeshNormalMaterial(); var testMesh1=new THREE.Mesh(testGeometry1,testMaterial1); testMesh1.position.set(100,300,-500); group.add(testMesh1); var testGeometry2=new THREE.SphereGeometry(70,24,16); var testMaterial2=new THREE.MeshNormalMaterial(); var testMesh2=new THREE.Mesh(testGeometry2,testMaterial2); testMesh2.position.set(-120,100,-400); group.add(testMesh2); var testGeometry3=new THREE.BoxGeometry(150,150,120); var testMaterial3=new THREE.MeshNormalMaterial(); var testMesh3=new THREE.Mesh(testGeometry3,testMaterial3); testMesh3.position.set(100,300,500); group.add(testMesh3); var testGeometry4=new THREE.SphereGeometry(80,24,16); var testMaterial4=new THREE.MeshNormalMaterial(); var testMesh4=new THREE.Mesh(testGeometry4,testMaterial4); testMesh4.position.set(-150,-30,500); group.add(testMesh4); return group; } })(jQuery);